Leader quick-start
Five minutes to read: what the game is, how to build a session around the curriculum browser, and what to do if Wi-Fi or a device drops mid-session.
Good Soil turns church education into lived experience: leave your field’s corners for the gleaners, rebuild a neighbor’s barn, keep the Sabbath rhythm — then talk about it together. The kit below gets you most of the way there; two pieces are still coming, and we say exactly which ones.
Bring Good Soil to your churchNo prep marathon. A volunteer can browse the curriculum, build a worksheet, and run session one this Sunday.
Five minutes to read: what the game is, how to build a session around the curriculum browser, and what to do if Wi-Fi or a device drops mid-session.
Browse every teachable thing in the game by location, then build a printable worksheet — student questions plus your own answer key. No upload, no account, nothing about a student ever reaches us.
Plain-language answers for parents and boards: what's collected, how the live Neighbors feature's mute/remove/block/report controls work, and — plainly, not implied — what hasn't happened yet.
A ready-to-send note introducing the program and answering the questions parents ask first, drawn straight from the game's own live privacy page rather than written separately.
Coming soon. Today this activity needs a browser per student — there's no paper fallback yet for a room with no working device.
No righteousness scoring, no prosperity-gospel framing, Scripture in the public-domain WEB translation. A full written theological statement and outside review are still ahead of us — we won't claim one that hasn't happened.
A suggested shape, not a built-in timer — nothing in the game paces this for you.
One question from last week's play: who helped you? Who did you help?
Hand out the worksheet you built at /curriculum/worksheet — each item names the walking route, never the answer. Students explore and screenshot what they find.
Read the passage the game surfaced when they found it. Everyone in the room has just lived a small version of it.
One real-world corner to leave this week. The game points beyond itself — to your actual neighbors.
Good Soil was designed with a safeguarding posture from day one — the safety one-pager in your kit covers it in plain language you can hand to any parent or board member, including what hasn’t happened yet, like outside legal or theological review.
Visiting another player's farm ("Neighbors") requires an account, so it's 14-and-up only — nobody under 14 can be found or add a neighbor.
Neighbors connect only by a single-use invite link both sides accept, capped at twenty per account. No directory, no "people you may know," no public discovery.
No free-text messages, ever — the most one player can send another is one of eight fixed phrases, like “thank you.” Every neighbor sees a name we assign, never one a child typed.
Mute, remove, and block are one tap away on any visit. Reporting cuts contact in both directions immediately, not only for whoever reported, and is flagged for us to review.
No ads, no push notifications, no loot boxes — and nothing in the game can be bought at all, so a child cannot run up a bill.
Scripture in the public-domain WEB translation. No outside theological review has happened yet, and we say so here rather than implying one.
We’re inviting a small number of churches into an observed 90-day pilot: we set you up, sit in on session one, and shape the program around what your leaders and families actually need.
Request pilot details