Every teachable thing in Good Soil, indexed by where a student walks to find it. Send a student in with a question from here, and have them bring back a screenshot of what they found as proof — nothing is submitted through this page, and nothing here is collected about any student. This is a leader’s reference and answer key, not a page a student is meant to see.
417 items across 24 sections · generated Invalid Date
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Farm
The Noticeboard
A rotating 'quote of the day' from long-dead church writers, pinned on the farm's own bulletin board.
Noticeboard quote✓ Approved
Quote — Charles Spurgeon
Where a student walks
The Farm -> The Noticeboard -> Quote of the Day
⚠Not always findable — Rotates daily. Rotates by day — may not be the one showing today. Confirm before assigning.
Behind these eight doors, the whole world changes shape. A brother is warned before he does wrong, and marked with mercy after. A flood grieves God's heart and ends in a bow hung in the clouds. A tower is built for a name — and comes down to a hundred different tongues. This house does not look away from hard things. It also never once lets go of the hand still reaching back.
Ancient Paths chamber❓ Unreviewed
Sin Crouching at the Door
Where a student walks
The Ancient Paths -> The Long Fall -> Chamber 1: Sin Crouching at the Door
🔒The Ancient Paths opens at level 3 — a brand-new player cannot go there yet.
The Ancient Paths -> The Long Fall -> Chamber 1: Sin Crouching at the Door
🔒The Ancient Paths opens at level 3 — a brand-new player cannot go there yet.
✓ Always available — safe to assign
Ask the student: A church worship team member's song was not chosen for the service. Another member's song was. The first member finds himself growing cold toward the second, avoiding eye contact, letting small grievances accumulate. He has not acted on it yet — but the feeling is building. What does 'sin is crouching at the door' (Gen 4:7) suggest he name and do?
The Ancient Paths -> The Long Fall -> Chamber 2: Your Brother's Blood
🔒The Ancient Paths opens at level 3 — a brand-new player cannot go there yet.
✓ Always available — safe to assign
Ask the student: A theology student argues: 'The mark of Cain is a curse — it marks him as a murderer forever.' A second student argues: 'The mark is a mercy — it protects him from being killed.' Which reading does the text support, and why?
The Ancient Paths -> The Long Fall -> Chamber 4: The Lord's Grief
🔒The Ancient Paths opens at level 3 — a brand-new player cannot go there yet.
✓ Always available — safe to assign
Ask the student: Genesis 6:5 says 'every intention of the thoughts of the human heart was only evil continually.' What does this reveal about why the flood was necessary?
The Ancient Paths -> The Long Fall -> Chamber 5: Dry Land Appears Again
🔒The Ancient Paths opens at level 3 — a brand-new player cannot go there yet.
✓ Always available — safe to assign
Ask the student: Genesis 8:13-17 uses 'dry land appears,' 'creatures filling the earth,' and 'be fruitful and multiply' — the language of Genesis 1. Why does this matter for how Christians read death and resurrection?
The Ancient Paths -> The Long Fall -> Chamber 6: The Rainbow Promise
🔒The Ancient Paths opens at level 3 — a brand-new player cannot go there yet.
✓ Always available — safe to assign
Ask the student: The Noahic covenant is made with 'every living creature' (Gen 9:12, 15). What is unusual about this scope compared to later covenants?
Two men. One leaves everything he knows because God says go. The other is thrown away by his own brothers and ends up saving them. Step inside and see what a promise looks like when it survives the worst thing people can do to it.
Ancient Paths chamber❓ Unreviewed
The Call of Abram
Where a student walks
The Ancient Paths -> The Promise -> Chamber 1: The Call of Abram
🔒The Ancient Paths opens at level 3 — a brand-new player cannot go there yet.
A God who hears, a God who comes down, a God who brings people out. Walk the desert road of the Exodus — from a bush that burns and isn't consumed, all the way to a tent where God comes to live among his own people.
Ancient Paths chamber❓ Unreviewed
I AM WHO I AM
Where a student walks
The Ancient Paths -> The Deliverance -> Chamber 1: I AM WHO I AM
🔒The Ancient Paths opens at level 3 — a brand-new player cannot go there yet.
A gleaning field and a battlefield. Neither looks like where a king comes from — and both are exactly where a king comes from. Every door in this house is open; start wherever you like.
Ancient Paths chamber❓ Unreviewed
Where You Go I Will Go
Where a student walks
The Ancient Paths -> The Throne -> Chamber 1: Where You Go I Will Go
🔒The Ancient Paths opens at level 3 — a brand-new player cannot go there yet.
The Ancient Paths -> The Throne -> Chamber 3: Grafted into the Line of the King
🔒The Ancient Paths opens at level 3 — a brand-new player cannot go there yet.
✓ Always available — safe to assign
Ask the student: Someone says: 'People who weren't born into our church or our kind of family can't really belong here; God's best is for our own people.' Setting aside how different traditions describe how outsiders are received, what does the book of Ruth actually teach about the foreigner and the blessing of God?
A house built for God. A house lost. And a valley of bones told they will live again. This is the hardest house on the road so far — grief is real here — and it ends with a promise bigger than any building. Every door is open.
Ancient Paths chamber❓ Unreviewed
I Will Establish His Throne
Where a student walks
The Ancient Paths -> The Temple and the Exile -> Chamber 1: I Will Establish His Throne
🔒The Ancient Paths opens at level 3 — a brand-new player cannot go there yet.
The Ancient Paths -> The Temple and the Exile -> Chamber 1: I Will Establish His Throne
🔒The Ancient Paths opens at level 3 — a brand-new player cannot go there yet.
✓ Always available — safe to assign
Ask the student: In 2 Samuel 7, David wants to build God a house — and God answers that HE will build David a house. How does that exchange frame the temple story?
The Ancient Paths -> The Temple and the Exile -> Chamber 6: My Dwelling Place
🔒The Ancient Paths opens at level 3 — a brand-new player cannot go there yet.
✓ Always available — safe to assign
Ask the student: Someone in exile says: 'We will never go home. A scattered people stays scattered, and God has forgotten us.' Setting aside the different ways traditions read HOW Ezekiel 37 is finally fulfilled, what does the vision itself promise God will do?
The Ancient Paths -> The Temple and the Exile -> Chamber 6: My Dwelling Place
🔒The Ancient Paths opens at level 3 — a brand-new player cannot go there yet.
✓ Always available — safe to assign
Ask the student: Immediately after the bones, God commands the sign of the two sticks — Judah and Joseph joined into one (Ezek 37:15-23). How does this extend the vision's promise?
Six doors here carry the same news, told six different ways: God did not stay far off. He came down and was born small, in a room with no space for him. He grew up, and one day he sat on a hillside and taught ordinary people how to live inside his kingdom — how to be blessed, how to pray, what to build a life on. Open any door. Nothing here is locked, and nothing you answer is scored.
Ancient Paths chamber❓ Unreviewed
Mary's Song
Where a student walks
The Ancient Paths -> The Word Made Flesh -> Chamber 1: Mary's Song
🔒The Ancient Paths opens at level 3 — a brand-new player cannot go there yet.
The Ancient Paths -> The Word Made Flesh -> Chamber 3: Simeon's Song
🔒The Ancient Paths opens at level 3 — a brand-new player cannot go there yet.
✓ Always available — safe to assign
Ask the student: Simeon says the child will be 'a sign that is opposed' and will cause 'the falling and rising of many in Israel' (Luke 2:34). How does this foreshadow the rest of Luke-Acts?
The Ancient Paths -> The Word Made Flesh -> Chamber 6: The Two Foundations
🔒The Ancient Paths opens at level 3 — a brand-new player cannot go there yet.
✓ Always available — safe to assign
Ask the student: Jesus says, 'Unless your righteousness exceeds that of the scribes and Pharisees, you will never enter the kingdom of heaven' (Matt 5:20). What does this mean?
This is the Upper Room. It is where Jesus ate his last meal with his friends before the cross, and it is where those same friends waited afterward, unsure and afraid, until the Spirit came and filled the room like fire. Two doors, one road between them: a cross, and everything that was poured out on the other side of it.
Ancient Paths chamber❓ Unreviewed
It Is Finished
Where a student walks
The Ancient Paths -> The Cross and the Spirit -> Chamber 1: It Is Finished
🔒The Ancient Paths opens at level 3 — a brand-new player cannot go there yet.
The Ancient Paths -> The Cross and the Spirit -> Chamber 3: The Blood That Speaks
🔒The Ancient Paths opens at level 3 — a brand-new player cannot go there yet.
✓ Always available — safe to assign
Ask the student: Someone says: 'A loving God would simply forgive without a cross. The crucifixion only proves the universe is cruel.' Setting aside the different ways traditions explain HOW the cross saves, what does the New Testament consistently claim the cross IS?
The Ancient Paths -> The Cross and the Spirit -> Chamber 4: I Will Pour Out My Spirit
🔒The Ancient Paths opens at level 3 — a brand-new player cannot go there yet.
✓ Always available — safe to assign
Ask the student: Peter's sermon quotes Joel: 'I will pour out my Spirit on all flesh — your sons and your daughters will prophesy' (Acts 2:17). What does this signal about the Spirit's distribution?
The Ancient Paths -> The Cross and the Spirit -> Chamber 5: They Devoted Themselves
🔒The Ancient Paths opens at level 3 — a brand-new player cannot go there yet.
✓ Always available — safe to assign
Ask the student: A church leader says: 'Our congregation has twelve nationalities. For the sake of unity, we should hold all services in one language — otherwise we are just a crowd, not a community.' What does the Pentecost pattern say to this proposal?
Four doors here, and they are the last four doors on the whole road. This is where the story the whole game has been telling finally arrives — a river, a tree, God living with his people, and a world made new. Nothing is locked. Read them in any order you like.
Ancient Paths chamber❓ Unreviewed
The River of Healing
Where a student walks
The Ancient Paths -> The City -> Chamber 1: The River of Healing
🔒The Ancient Paths opens at level 3 — a brand-new player cannot go there yet.
The Ancient Paths -> The City -> Chamber 2: A New Heaven and a New Earth
🔒The Ancient Paths opens at level 3 — a brand-new player cannot go there yet.
✓ Always available — safe to assign
Ask the student: Romans 8:19-22 says creation itself 'groans' as it waits for liberation. How does this support reading Revelation 21 as renewal rather than replacement?
Biblical figures wandering the road — tap one, read three clues, and guess who they are before the round ends.
Bible-or-not trivia✓ Approved
Mystery Guest — Jonah
Where a student walks
The Ancient Paths -> the water's edge or the Story Road (mystery guest)
🔒The Ancient Paths opens at level 3 — a brand-new player cannot go there yet.
⚠Not always findable — Random encounter. Appears by chance only. Cannot be assigned as a task — a student can only stumble onto it.
Ask the student: A figure wandering the Ancient Paths says: "I once slept below deck through a storm so bad that pagan sailors were praying harder than I was." Who is this?
The Ancient Paths -> the Disciples' Den Dock or the water's edge (mystery guest)
🔒The Ancient Paths opens at level 3 — a brand-new player cannot go there yet.
⚠Not always findable — Random encounter. Appears by chance only. Cannot be assigned as a task — a student can only stumble onto it.
Ask the student: A figure wandering the Ancient Paths says: "I have a habit of speaking first and thinking second, and it has cost me more than once." Who is this?
The Ancient Paths -> the Story Road or the Garden Gate (mystery guest)
🔒The Ancient Paths opens at level 3 — a brand-new player cannot go there yet.
⚠Not always findable — Random encounter. Appears by chance only. Cannot be assigned as a task — a student can only stumble onto it.
Ask the student: A figure wandering the Ancient Paths says: "Everyone in my new town knew exactly where I came from, and it was not a place they thought well of." Who is this?
The Ancient Paths -> the Upper Room or the Story Road (mystery guest)
🔒The Ancient Paths opens at level 3 — a brand-new player cannot go there yet.
⚠Not always findable — Random encounter. Appears by chance only. Cannot be assigned as a task — a student can only stumble onto it.
Ask the student: A figure wandering the Ancient Paths says: "I once sang about God pulling rulers down from their thrones and filling the hungry with good things." Who is this?
The Ancient Paths -> the Upper Room or Prophets' Porch (mystery guest)
🔒The Ancient Paths opens at level 3 — a brand-new player cannot go there yet.
⚠Not always findable — Random encounter. Appears by chance only. Cannot be assigned as a task — a student can only stumble onto it.
Ask the student: A figure wandering the Ancient Paths says: "I have explained visions to people too frightened to make sense of them on their own, and I have told exactly two families that an impossible baby was coming." Who is this?
The Ancient Paths -> the Kings' Court or Prophets' Porch (mystery guest)
🔒The Ancient Paths opens at level 3 — a brand-new player cannot go there yet.
⚠Not always findable — Random encounter. Appears by chance only. Cannot be assigned as a task — a student can only stumble onto it.
Ask the student: A figure wandering the Ancient Paths says: "I outlasted four kings in a kingdom that was never mine, which is more than most of the men who wanted me gone can say." Who is this?
The Ancient Paths -> the Psalter or the Kings' Court (mystery guest)
🔒The Ancient Paths opens at level 3 — a brand-new player cannot go there yet.
⚠Not always findable — Random encounter. Appears by chance only. Cannot be assigned as a task — a student can only stumble onto it.
Ask the student: A figure wandering the Ancient Paths says: "I have written far more songs about my own failures than about any of my victories." Who is this?
The Ancient Paths -> Prophets' Porch or the Story Road (mystery guest)
🔒The Ancient Paths opens at level 3 — a brand-new player cannot go there yet.
⚠Not always findable — Random encounter. Appears by chance only. Cannot be assigned as a task — a student can only stumble onto it.
Ask the student: A figure wandering the Ancient Paths says: "I once sat down under a bush and asked God to simply let me die. He sent a hot meal and a nap instead, which was annoyingly effective." Who is this?
The Ancient Paths -> the Kings' Court or the Story Road (mystery guest)
🔒The Ancient Paths opens at level 3 — a brand-new player cannot go there yet.
⚠Not always findable — Random encounter. Appears by chance only. Cannot be assigned as a task — a student can only stumble onto it.
Ask the student: A figure wandering the Ancient Paths says: "I kept quiet about where my family came from for years, and then picked the most dangerous possible moment to mention it." Who is this?
The Ancient Paths -> Prophets' Porch or the Psalter (mystery guest)
🔒The Ancient Paths opens at level 3 — a brand-new player cannot go there yet.
⚠Not always findable — Random encounter. Appears by chance only. Cannot be assigned as a task — a student can only stumble onto it.
Ask the student: A figure wandering the Ancient Paths says: "I spent my life telling a comfortable kingdom exactly what it did not want to hear, and I named my own children as warnings." Who is this?
The Ancient Paths -> the water's edge or the Story Road (mystery guest)
🔒The Ancient Paths opens at level 3 — a brand-new player cannot go there yet.
⚠Not always findable — Random encounter. Appears by chance only. Cannot be assigned as a task — a student can only stumble onto it.
Ask the student: A figure wandering the Ancient Paths says: "My parents were far too old to be having children, and I have never once lived in a town." Who is this?
The Ancient Paths -> the Garden Gate or the Story Road (mystery guest)
🔒The Ancient Paths opens at level 3 — a brand-new player cannot go there yet.
⚠Not always findable — Random encounter. Appears by chance only. Cannot be assigned as a task — a student can only stumble onto it.
Ask the student: A figure wandering the Ancient Paths says: "I keep a house where the guest is always welcome, and I have firm opinions about who is helping and who is not." Who is this?
The Ancient Paths -> the Story Road or the Wisdom Well (mystery guest)
🔒The Ancient Paths opens at level 3 — a brand-new player cannot go there yet.
⚠Not always findable — Random encounter. Appears by chance only. Cannot be assigned as a task — a student can only stumble onto it.
Ask the student: A figure wandering the Ancient Paths says: "I have a stammer, a temper, and a list of excuses I once presented to God in considerable detail." Who is this?
The Ancient Paths -> the Kings' Court or the Wisdom Well (mystery guest)
🔒The Ancient Paths opens at level 3 — a brand-new player cannot go there yet.
⚠Not always findable — Random encounter. Appears by chance only. Cannot be assigned as a task — a student can only stumble onto it.
Ask the student: A figure wandering the Ancient Paths says: "I inherited a throne from a famous father, and spent my years building rather than fighting." Who is this?